Categories: Book Reviews

A Book Review of A Project Guide to UX Design

A long time ago, I read the first edition of A Project Guide to UX Design. Would the second edition be any different? After pondering this one over for quite some time and convincing myself with some graphs illustrating the pros and cons, I just spontaneously decided to buy it. So now that I’ve finished it, it is time for a review!

About A Project Guide to UX Design

Authors Russ Unger and Carolyn Chandler updated the first edition with suggestions from readers and new developments in the field. Mobile and gestural design considerations, Lean UX, content strategy and design principles are just a few examples of the many new topics in this second edition.

A Project Guide to UX Design is a practical book, introducing UX Design into every stage of a project. It has tons of detailed information on how a UX Designer fits into the work environment, the different task flows for both you and your colleagues, how to collect business requirements, how to conduct user research, how to create and test prototypes and much more.

The focus of this book is web-based experiences but many methods can be applied on other interfaces as well.

Who should (not) read it?

The subtitle of the book, “For User Experience Designers in the Field or in the Making”, is a bit misleading. Anyone with an interest in UX design will find something useful in the book, true enough, but it seems to be more targeted for the latter.

Two chapters really jumped out from the pack. One chapter is dedicated to writing proposals, preparing pitches and negotiating contracts. The second chapter is all about meetings. Now, this sound all very interesting, but not what I expected from this book. Just my personal opinion and fair enough to say that you could easily skip these chapters.

Decide for yourself with the help of this table:

  • The Tao of UXD
  • The Project Ecosystem
  • Proposals for Consultants and Freelancers
  • Project Objectives and Approach
  • Business Requirements
  • User Research
  • Personas
  • Content Strategy
  • Transition: From Defining to Designing
  • Design Principles
  • Site Maps and Task Flows
  • Wireframes and Annotations
  • Prototyping
  • Design Testing with Users
  • Transition: From Design to Development and Beyond
  • A Brief Guide to Meetings

Choosing Research Techniques – A Project Guide to UX Design

 

I would classify ‘A Project Guide to UX Design’ as an extensive introduction to User Experience and aspects of Project Management, rather than an UX encyclopedia. If you are looking for an A-Z Bible on UX, you should try The UX Book.

Conclusion

The greatest value of A Project Guide to UX Design – and the real reason why you should buy this – is the practical framework it provides and the detailed information on the business side of UX. If you are new to the UX field, thinking about a career change or would like to know how to integrate UX into a project, you can’t go wrong with this book.

The more seasoned UX Designer or experienced product/software developer will probably want to skip this one.

If you are looking for a book about UX Design, you should go for ‘The Design for Everyday Things‘ by Donald A Norman and ‘Undercover User Experience Design‘ by Cennydd Bowles and James Box.

 

Little side-note: The first edition, published in 2009, was part of my Must Have UX Book Collection, but has now been exchanged with the second edition.

 

 


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A Project Guide to UX Design: For User Experience Designers in the Field or in the Making – by Russ Unger and Carolyn Chandler

If you’re looking for a fantastic practical guide to help you design user experiences for your next project, it would be “A Project Guide to UX Design”.

Paul Olyslager

Paul is the creator, editor and most regular writer of paulolyslager.com. He's also working as UX Lead for Home24, a leading online shop for furniture and home accessories, based in Berlin, Germany. Read all about Paul or find him on Twitter, LinkedIn or Facebook.

View Comments

  • Thanks for the review, Paul!

    You have a lot of great insight and a lot of great commentary about the book--and we truly appreciate it!

    It's not always easy to see the methods to the madness that happens when books are created, so I'll just add a couple of things:

    Meetings was actually included as a free downloadable chapter from the first edition. I wrote it and there simply wasn't enough space. One of the reasons I wanted to included it is because it's a subset of facilitation, which I think is *really* important to the UXer--and I desperately tried to fit in a chapter about it in our second edition. I couldn't, so I ended up enlisting some support and we co-wrote "Designing the Conversation" around the topic. :-)

    In terms of contracts and proposals, when we first wrote the book (and still to this day, now that I pause and ponder a moment), there were a lot of freelancers and contract professionals. Even now as I progress through my career, I find that I've spent a lot of time either writing or reviewing these types of documents, and being able to clearly articulate the scope of work to someone else has been a pretty nice thing to know and understand. I realize, of course, this may not make sense to everyone, and I'm the one who personally lobbied for both of the chapters you called out. To date, I've received really strong positive comments and a mix of "wtf?" comments. I feel if we've helped some people that the latter comments are worth enduring. :-)

    Thanks again--this is a really great write-up, and I'm glad to hear it's found its place on your shelf. I keep one in my offices, as well, as it frequently helps find some passages to share with others (hence, I think, "in the field" works well!).

  • Hi Russ and thank you for sharing your thoughts!
    I understand why certain chapters, such as the one about contracts, made it to your book. I was just not expecting those, even if it is a big (and very time consuming) part for any freelancer. I feel that the more experienced freelancers will find this chapter less useful, but then again, they can easily skip these pages. You wrote this book with a broader audience in mind and I think you succeeded just beautifully. Thanks again!

  • Some excellent observations made here. Personally, I think that the current state of gamification is precarious. All of the people who have been promoting badges for so long are going to become last week's news. Understanding psychology is what will shape the future—not gadgets and gimmicks!

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